Indie-Pixel
Indie-Pixel
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Houdini 18.5 - Procedural Props #3 - USPS Mailbox
In this video we are going to learn how to procedurally model a mailbox in Houdini 18.5. We will then walk through the Mixer material setup to show you how I went about making the texture. You can get access to all the source files on the Indie-Pixel Patreon page.
Indie-Pixel Patreon: www.patreon.com/indiepixel
Website: www.indie-pixel.com/
Thanks!
Переглядів: 12 485

Відео

Houdini Engine Tips! - Create Oriented Volumes in UE5Houdini Engine Tips! - Create Oriented Volumes in UE5
Houdini Engine Tips! - Create Oriented Volumes in UE5
Переглядів 9 тис.3 роки тому
Howdy Guys! In this video we are going to walk through the process of creating an HDA that generates Unreal Volumes for us in Unreal Engine 5. This HDA will allow us to assign any number of actors in the level and will generate a volume around all the selected actors. Another quick tip for Houdini Engine! Patreon: www.patreon.com/indiepixel
Houdini Engine Tips! - Using Vellum for Cloth in Unity 2021.1Houdini Engine Tips! - Using Vellum for Cloth in Unity 2021.1
Houdini Engine Tips! - Using Vellum for Cloth in Unity 2021.1
Переглядів 7 тис.3 роки тому
Howdy Guys! In this video we are going to look at the process of setting up an HDA for the Houdini Engine in Unity 2021.1, to help us make cloth. We will walk through the entire process including adding collisions, pinning parts for the cloth and how to make the HDA more efficient for other users. I hope you enjoy the video and let me know if you have any questions! Thanks! Patreon: www.patreon...
Houdini - Procedural Modeling Tips! - Finding BridgesHoudini - Procedural Modeling Tips! - Finding Bridges
Houdini - Procedural Modeling Tips! - Finding Bridges
Переглядів 18 тис.3 роки тому
In this video we are going to look at how to procedural generate bridges from your paths and terrains. This is especially useful if you are building large worlds procedurally.
Houdini - Procedural Modeling Tips! - Slope Reduction for PathsHoudini - Procedural Modeling Tips! - Slope Reduction for Paths
Houdini - Procedural Modeling Tips! - Slope Reduction for Paths
Переглядів 16 тис.3 роки тому
Houdini - Procedural Modeling Tips! - Finding CurvatureHoudini - Procedural Modeling Tips! - Finding Curvature
Houdini - Procedural Modeling Tips! - Finding Curvature
Переглядів 17 тис.3 роки тому
Howdy Guys! Here is the next procedural modeling tip! In this video we cover the techniques needed to produce the curvature effect y we see in roads. Namely the placement of objects along the sides of roads at certain curvatures. The assets used in the example are available to all Indie-Pixel Patrons. Find more tutorials and courses like this on Patreon: www.patreon.com/indiepixel
Houdini - Procedural Modeling Tips! - Curve BankingHoudini - Procedural Modeling Tips! - Curve Banking
Houdini - Procedural Modeling Tips! - Curve Banking
Переглядів 15 тис.3 роки тому
In this video we are going to look at how to produce the proper rotations to bank our curves and create things like race tracks for games! Find more tutorials and courses like this on Patreon: www.patreon.com/indiepixel
Houdini - Procedural Modeling Tips! - Curve DirectionsHoudini - Procedural Modeling Tips! - Curve Directions
Houdini - Procedural Modeling Tips! - Curve Directions
Переглядів 31 тис.3 роки тому
In this video we are going to look at how to produce the proper vector directions for a given curve. You will find that you will need this quite often when making tools for Houdini and the Houdini Engine. At the end of the video we take a practical look at how the curve directions are used in a real world scenario. Find more tutorials and courses like this on Patreon: www.patreon.com/indiepixel
Houdini - Procedural Modeling Tips! - Radial SortHoudini - Procedural Modeling Tips! - Radial Sort
Houdini - Procedural Modeling Tips! - Radial Sort
Переглядів 10 тис.3 роки тому
Lets kick off the procedural modeling tips series by learning how to perform a radial sort given a set of points. This is extremely useful when creating procedural modes for things like road intersections. We will start off by learning how to do the radial sort in Houdini, then take a look at a practical example of the radial sort being used in a road network system. Find more tutorials and cou...
Houdini Engine V2 - Procedural Rope BridgeHoudini Engine V2 - Procedural Rope Bridge
Houdini Engine V2 - Procedural Rope Bridge
Переглядів 23 тис.3 роки тому
In this mini course we are going to make a procedural rope bridge in Houdini 18.5 and then use it in Unreal with Houdini Engine V2. We walk through the process of creating the HDA, how to use Handles in the Houdini Engine and end with a fully procedural Rope Bridge for game development. 0:00 HDA Overview 3:02 Setting up the HDA 15:32 Building the Planks 38:49 Building the Post Vectors 54:05 Bui...
Firewatch Project - Procedural Props #1 - ConclusionFirewatch Project - Procedural Props #1 - Conclusion
Firewatch Project - Procedural Props #1 - Conclusion
Переглядів 2,4 тис.3 роки тому
Gumroad Link: gumroad.com/l/procprop001/halfoffprop001!! Coupon Code: halfoffprop001!! In this series of videos we are going to walk through the process of creating a procedural prop using Houdini Engine V2 with the Unreal Engine. We will cover the following: - How to build the prop completely procedurally with HEngine V2 - How to use Multi-parms to give artists unlimited variation possibilitie...
Firewatch Project - Procedural Props #1 - Part 16Firewatch Project - Procedural Props #1 - Part 16
Firewatch Project - Procedural Props #1 - Part 16
Переглядів 1 тис.3 роки тому
Gumroad Link: gumroad.com/l/procprop001/halfoffprop001!! Coupon Code: halfoffprop001!! In this series of videos we are going to walk through the process of creating a procedural prop using Houdini Engine V2 with the Unreal Engine. We will cover the following: - How to build the prop completely procedurally with HEngine V2 - How to use Multi-parms to give artists unlimited variation possibilitie...
Firewatch Project - Procedural Props #1 - Part 15Firewatch Project - Procedural Props #1 - Part 15
Firewatch Project - Procedural Props #1 - Part 15
Переглядів 6473 роки тому
Gumroad Link: gumroad.com/l/procprop001/halfoffprop001!! Coupon Code: halfoffprop001!! In this series of videos we are going to walk through the process of creating a procedural prop using Houdini Engine V2 with the Unreal Engine. We will cover the following: - How to build the prop completely procedurally with HEngine V2 - How to use Multi-parms to give artists unlimited variation possibilitie...
Firewatch Project - Procedural Props #1 - Part 14Firewatch Project - Procedural Props #1 - Part 14
Firewatch Project - Procedural Props #1 - Part 14
Переглядів 5193 роки тому
Gumroad Link: gumroad.com/l/procprop001/halfoffprop001!! Coupon Code: halfoffprop001!! In this series of videos we are going to walk through the process of creating a procedural prop using Houdini Engine V2 with the Unreal Engine. We will cover the following: - How to build the prop completely procedurally with HEngine V2 - How to use Multi-parms to give artists unlimited variation possibilitie...
Firewatch Project - Procedural Props #1 - Part 13Firewatch Project - Procedural Props #1 - Part 13
Firewatch Project - Procedural Props #1 - Part 13
Переглядів 5343 роки тому
Gumroad Link: gumroad.com/l/procprop001/halfoffprop001!! Coupon Code: halfoffprop001!! In this series of videos we are going to walk through the process of creating a procedural prop using Houdini Engine V2 with the Unreal Engine. We will cover the following: - How to build the prop completely procedurally with HEngine V2 - How to use Multi-parms to give artists unlimited variation possibilitie...

КОМЕНТАРІ

  • @towhidurrahman4686
    @towhidurrahman4686 23 дні тому

    Audio levels varies significantly.

  • @user-fn5je9cz6k
    @user-fn5je9cz6k 25 днів тому

    Nice tutorial! But I have a serious problem. I stucked at 12:33 and nothing happened. Something is wrong. pointvelocity doesn't work. Nothing changed.

  • @odiagam5755
    @odiagam5755 Місяць тому

    damn always pay service just to access terrain data yet not all small island got scanned properly

  • @sonic45325
    @sonic45325 Місяць тому

    I thought this series said Unreal also. Its just Unity. Unity is crap.

  • @JWPanimation
    @JWPanimation Місяць тому

    Thanks! Just what I needed.

  • @Sintakaschannel
    @Sintakaschannel Місяць тому

    well there is a node called "curve from edge" which may really help this situation without sort manually :)

  • @newtun446
    @newtun446 2 місяці тому

    how do I select the bounding sphere?

  • @yuling1683
    @yuling1683 2 місяці тому

    Hello, is there a place to buy the project file for this minimap~

  • @phgduo3256
    @phgduo3256 2 місяці тому

    Hey, I tried your method and compare with just simpe a single line @up= {0,1,0}; I see no different in the sweep or copy to points? What wrong here?

  • @harishram8293
    @harishram8293 2 місяці тому

    I did everything as you said but the drone keeps falling down and it does not hover while giving throttle could you please help me

  • @user-qm4ih7kb1m
    @user-qm4ih7kb1m 3 місяці тому

    What happened? Work?

  • @sgm7650
    @sgm7650 3 місяці тому

    haha I didnt understand anything

  • @hervus2
    @hervus2 3 місяці тому

    again... discovering this video only now and using Houdini 20! Do you have an idea why the heightfield_mask by feature are not showing up in the viewport? Did you try it recently? Cheers

  • @hervus2
    @hervus2 3 місяці тому

    Hi there, Nice tut by the way. By using Houdini 20, it seems now that it doesn't containt any OSM path anymore!

    • @IndiePixel3D
      @IndiePixel3D 3 місяці тому

      Yeah seems like side fx removed that and makes us use the osm nodes these days.

    • @hervus2
      @hervus2 3 місяці тому

      @@IndiePixel3DI even didn't know about that! Basically I've just discovered that mapBox thing in Houdini :)

  • @krims254
    @krims254 3 місяці тому

    Hi, what happened to the course? I see you have the helicopter and plane finished but nothing on this.

  • @liangtong7021
    @liangtong7021 3 місяці тому

    Thank you for your tutorial video! This is exactly what I needed!

  • @jeferbd7173
    @jeferbd7173 3 місяці тому

    it's possible drive this drone using a metaquest2 controllers? what i need to use input system to adapt to metaquest?

  • @mono24
    @mono24 3 місяці тому

    yeah this tutorial is broken! I don't think this method is working in Houdini 20. All I get is errors and weird situations where nothing is actually happening in the viewport.

    • @simple3d326
      @simple3d326 Місяць тому

      They might have updated the way curves work in the api. Check the attributes are the same names for curves since the updates

    • @simple3d326
      @simple3d326 Місяць тому

      Also I do know curves now have a orientation handle for rotating the curves now in Houdini 19 and above

  • @MMaquite
    @MMaquite 4 місяці тому

    You can select and add the python file to the path by scrolling down to the bottom, them if you see the x button you can change it into "will be installed on local hard drive" or the other option, but it's up to you.

  • @GraphEnotik-xs4gb
    @GraphEnotik-xs4gb 4 місяці тому

    thank you very much, sir. ive been looking for a long time for the video such that. thank you!

  • @feketeadrian9789
    @feketeadrian9789 4 місяці тому

    Hey dude, I just watched the whole playlist, it turned out really great. It's a great help for my professional work at the university, if you have the time and capacity, I'd be happy to ask you a few questions :)

  • @fundaavci7
    @fundaavci7 4 місяці тому

    Hello, first of all, thank you for drinking. Where can I find an example of this without using physics? Do you have any information on this subject?

  • @fundaavci7
    @fundaavci7 4 місяці тому

    Hello, first of all, thank you for drinking. Where can I find an example of this without using physics? Do you have any information on this subject?

  • @fundaavci7
    @fundaavci7 4 місяці тому

    Hello, first of all, thank you for drinking. Where can I find an example of this without using physics? Do you have any information on this subject?

  • @VisualWondersPlayground
    @VisualWondersPlayground 4 місяці тому

    Thank you

  • @Snakeeyes730
    @Snakeeyes730 5 місяців тому

    I would like to thank you for the videos on the Editor tool, they are incredible and your explanation is very detailed !!

  • @user-jq9pf9bk1d
    @user-jq9pf9bk1d 5 місяців тому

    thanks you for a useful video

  • @candi1001
    @candi1001 5 місяців тому

    Why did you guys Stop making videos?

  • @mssanimation9383
    @mssanimation9383 5 місяців тому

    please anyone reply to me

  • @federicoguillen7608
    @federicoguillen7608 5 місяців тому

    You're great man, subscribed. Thanks a lot

  • @ivanraimi5524
    @ivanraimi5524 6 місяців тому

    A titty with the nipple houdini tutorial

  • @mssanimation9383
    @mssanimation9383 6 місяців тому

    here why we are using neighbours() and point()? if we use neighbours() to get the @P attribute of nearby neighbour points then why we assign @ptnum as second argument? Basically what they does?

  • @ivanraimi5524
    @ivanraimi5524 6 місяців тому

    Why don't just use group nodes instead?

  • @mssanimation9383
    @mssanimation9383 6 місяців тому

    Can anyone fill me with the usecase of @right and @up ?

    • @IndiePixel3D
      @IndiePixel3D 6 місяців тому

      The right and up attributes, in this case, store the right vector and up vector. These vectors are useful in many cases. Say you want to offset some objects to the left or right of a curve, we'd use the right vector multiplied by some float value to do so. If we wanted to offset those same object up or down we'd use the up vector. These attributes arent default / built in attributes, like pscale is, so we have to calculate them ourselves. That's a high level explanation. Hopefully it helps a little. :)

    • @mssanimation9383
      @mssanimation9383 6 місяців тому

      @@IndiePixel3D Thank you so much , now i got the clear idea about it. Also I recently found this channel on youtube its simply amazing like a gem. once again thank you for your reply.

    • @mssanimation9383
      @mssanimation9383 6 місяців тому

      is there any discord channel for indie-pixel?

    • @mssanimation9383
      @mssanimation9383 6 місяців тому

      @@IndiePixel3D also why we are omitting the y component of flatenrm and cross multiplying normalized flatenrm with the world space y component.

    • @IndiePixel3D
      @IndiePixel3D 6 місяців тому

      @@mssanimation9383 we do that to build the right vector. At that point in the calculation we haven't built the up vector yet, so we use the world up vector. This will not work with vertical curves. I explain more in this video: ua-cam.com/video/o1vGKRcwFWw/v-deo.html

  • @stepanshnder1850
    @stepanshnder1850 6 місяців тому

    Hello. I have a problem. I use a separate hda file for my unreal project - houdini engine. According to the project, fbx models of stones will be copied at selected points. So, the problem is that the file node can only import one object at a time. I tried to use the advice from this video - ua-cam.com/video/lggUrUDZP9A/v-deo.htmlsi=034BgGS-7kNt8v3o and it turned out to download several files, but after importing the hda file into the unreal engine fbx, the stones do not appear. This is 100% due to the fact that in the hda file there are no file nodes themselves, but only object merge, fbx file nodes are located in a different place and there is no way to place them in hda. Not a single attempt to change the location of geometry and subnetwork led to any result. Please help English friends.

  • @Sharksleepy
    @Sharksleepy 6 місяців тому

    Thanks for the perfect turotial !!!

  • @altnomerus2150
    @altnomerus2150 6 місяців тому

    It was a very useful course. Thank you very much for this. I successfully completed it by following all the steps. I encountered a few problems during this process, but in the comments section of the videos, helpful people have already experienced these problems and wrote the solutions they found and thanks to them, I reached the solution. Thank you very much to those who made this course and helped in the comments. I'm thinking of adding FPS camera and a few more features. Please make more tutorials like this one. (Kenny not only teaches drone controls but also the principles of clean, organized and dynamic code, thank you very much for that)

  • @Glados44
    @Glados44 6 місяців тому

    I love this t utorial. Men i have problem. Im doing my own project but i have the reticle as a 3rd person shooter not a top down game. So when i use your configuration and i use the mouse to aim. The ray dont touch the front of the screen its pointing forward but dont touch anything. How can i solve this? any idea ?

  • @Ramt33n
    @Ramt33n 6 місяців тому

    this is invaluable, a great reference to comeback to! Out of curiosity, why is json is the platform of choice for storing data, and not python itself? Python is not bad as far human readablity goes either! Thanks so much Indie-Pixel!

  • @abcdf5483
    @abcdf5483 6 місяців тому

    'IEngine' does not contain a definition for 'ToList' and the best extension method overload 'Enumerable.ToList<IEngine>(IEnumerable<IEngine>)' requires a receiver of type 'System.Collections.Generic.IEnumerable<IndiePixel.IEngine>' If you are getting this message , make sure you dont write "GetComponentInChildren<IEngine>().ToList<IEngine>();", the correct one is "GetComponentsInChildren<IEngine>().ToList<IEngine>();" (its GetComponents , not getcomponent)

    • @altnomerus2150
      @altnomerus2150 6 місяців тому

      Thank you so much

    • @furyaj
      @furyaj Місяць тому

      This worked for me for that error: private List<IEngine> engines = new List<IEngine>(); engines = GetComponentsInChildren<IEngine>().ToList();

  • @pazeros6424
    @pazeros6424 6 місяців тому

    Is this really one and only way of implementation the Python code into Unity? I thought Python is way more flexible.

  • @Igrom_Gamedev
    @Igrom_Gamedev 6 місяців тому

    Is there a paid course with full development process and optimization?

  • @serialvision
    @serialvision 7 місяців тому

    great tutorial! thanks

  • @user-fn8jk6uw9u
    @user-fn8jk6uw9u 7 місяців тому

    how to check the cook log in Unity,please?

  • @ondudengrund
    @ondudengrund 7 місяців тому

    That was such a great, precise and straight to the point tutorial! Thank you, great work : )

  • @madmodder
    @madmodder 7 місяців тому

    What happens if the circle is at an arbitrary angle? and what if you wanted to offset the start point? I know offsetting the start point could be done easily with a sort node, but it'dbe cool to figure out how to do it in vex.

  • @madmodder
    @madmodder 7 місяців тому

    Awesome video. I've noticed that due to how the math works, it can't handle vertical loops. So thats an interesting challenge to work out.

  • @chrisdaniel1339
    @chrisdaniel1339 7 місяців тому

    What computer program are you using to create this?

  • @SqualidsargeStudios
    @SqualidsargeStudios 7 місяців тому

    for some reason my whole turret is turned -90 degrees on an axis making the whole turret point downwards. and i have no clue why.

  • @Sadforeverr
    @Sadforeverr 8 місяців тому

    Houdini wont let me start the creation of the curve once the component is there, but I heard a click on your keyboard/mouse. Would be lovely to let me know what key mouse/keyboard you clicked to do that

    • @donovanbaine8842
      @donovanbaine8842 7 місяців тому

      select the curve node and move the mouse crouser to the viewport and press enter then u can start drawing thats it!